TekScene

Projector Throw Calculator

Where the projector goes for your screen, how bright the picture will be, and whether the beam clears every head — with lens shift, wide panels and anamorphic lenses.

Units

Screen

Type
Aspect ratio
Size by

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Throw and light

Zoom
13' 0.2"26' 0.4"
50%2.10:1
Brightness
127nits · 37.1 fL
SDR ✓ · HDR very good
0220
−15% at this zoom (est.)
Panel used
94%
Lens shift
0%of its range used
↕ 0% · ↔ 0%
Estimated range: the diamond
No heads under the beam
Model
Native panel
Picture on the panel
Lens shift, both at once
Body, as installed

Placement

Zoom 50% — throw ratio 2.10 (the zoom reaches 13' 0.2" to 26' 0.4").

Its vertical shift reaches 1' 0.4" to 8' 10.5" above the floor.

The horizontal shift allows 3' 1.9" left to 3' 1.9" right of the screen's centerline.

Chassis center on the screen's centerline;; its top 5' 3.9" above the floor, its back 21' 1.5" from the screen.

Plan

Drawing the room…

A planning aid, provided as is. Before you buy or install anything, please confirm the results against the manufacturers' documentation and the room itself — TekScene can't be responsible for errors in the tools or in the details entered. Terms of use

Placing a projector for the screen, the room and the seats

A projector's throw ratio fixes how far back it must sit for a given picture width: divide the distance by the width of the image it throws. A zoom lens gives a range rather than a single figure, and where in that range the zoom sits matters — many projectors are brighter at the wide end of the zoom.

Lens shift moves the picture without tilting the projector, so the lens can sit above or below the picture's center — usually high, on the ceiling or a shelf at the back. The calculator shows the shift a placement needs against what the lens allows, and whether the beam's lower edge clears every seated head on the way to the screen.

A wide screen changes the arithmetic. With a scope (2.40:1) screen and a 16:9 signal, the picture is letterboxed: the top and bottom of the panel stay dark, and on a wider 4096-pixel panel so do its extra columns. A video processor that scales the picture to fill the panel, or an anamorphic lens that widens or squeezes the image back into shape, puts that unused light on the screen instead — the calculator shows how much, and how the zoom and throw change with each.

Brightness is the projector's light over the picture's area, multiplied by the screen's gain: foot-lamberts, or nits (candelas per square meter). Digital cinema's reference white is 48 nits, about 14 foot-lamberts; home theaters often aim higher, especially for HDR.

What this model does and does not tell you

The geometry is exact for the figures you enter: throw distances, the zoom position, the lens shift needed, the image sizes and the beam's path over the seats. Use the projector's own spec sheet for the throw ratios, lens shift and panel resolution — manufacturers quote lens shift in different ways, so check how yours is defined.

Brightness is an estimate: it spreads the light evenly over the picture, while real screens dim toward the edges, lamps and lasers dim with age, and a calibrated picture mode is often well below the rated output. Measure the finished picture to be sure.

Frequently Asked Questions

How far should my projector be from the screen?

Multiply the picture width by the projector's throw ratio. A throw ratio of 1.5 with a 10-foot-wide picture puts the lens 15 feet from the screen. With a zoom lens there is a range, from the shortest ratio to the longest, and anywhere inside it works — the calculator shows the range for your screen and where the zoom sits at the distance you choose.

What is lens shift, and how much do I need?

Lens shift moves the picture up, down or sideways without tilting the projector, so the image stays rectangular. It is usually quoted as a percentage of the picture's height or width. The calculator shows how much shift your lens height and position need against what the lens allows, and the range of heights the lens can sit at.

Can a lens use its full vertical and horizontal shift at the same time?

Usually not. Most makers say so outright: the maximum vertical shift shrinks as you use horizontal shift, and the other way round. Their charts draw the range as a shape — Epson's as a diamond, straight lines between the two maximums; JVC's as a curve that reaches a little farther into the corners.

The tool checks both directions together, against that shape. Choose your projector from the list and it uses the maker's own range; enter one by hand and it assumes the diamond, the most cautious shape, with wider safety margins. If your projector's manual has a shift chart, it is worth a look before you fix the mount.

How bright will my picture be?

Roughly the projector's light output, times the share of the panel the picture uses, times the light its lens still passes at that zoom setting, times the screen's gain, divided by the picture's area. The tool gives the result in foot-lamberts and nits. Digital cinema's reference white is 48 nits, about 14 foot-lamberts.

Start from an honest lumen figure. The two standard measurements are ISO 21118 and ANSI lumens, and reputable makers rate to one of them. Some projectors are sold on “LED lumens”, “light source lumens” or plain “lumens” with no standard named — figures that can be several times what the projector puts on a screen. If a spec sheet does not name ISO or ANSI, treat its number with suspicion, and the brightness worked out from it will be too high.

Even an honest rating is a best case, measured in the projector's brightest mode; a calibrated picture mode is often well below it. Use a measured or calibrated figure when you have one.

Do I need an anamorphic lens for a scope screen?

No — a projector can zoom a letterboxed picture to fill a 2.40:1 screen, and zoom back down so a 16:9 picture fills its height, recalling each with its lens memory. That takes a longer throw ratio for 16:9 from the same place, so the projector must sit where its zoom reaches both; the tool shows both ranges and where they overlap, and a short zoom may not reach both from anywhere.

An anamorphic lens, used with the projector's or a processor's anamorphic mode, uses the whole panel instead of leaving the letterbox bars dark, which puts noticeably more light and more pixels on the picture. Lenses come in two kinds: some widen the image (horizontal expansion), others squeeze its height (vertical compression); each has a minimum throw distance and prefers the projector centered on the screen. The tool models both from the lens's own figures.

Either way, a video processor makes it easy: it detects each film's aspect ratio as it plays and fits it to the screen — a scope film filling it, a 16:9 show at its full height — so nobody has to change a setting.

Which anamorphic lens factor do I need: 1.25×, 1.33×, 0.75× or 0.80×?

It depends on the projector's panel and on how the lens works. To make a 2.37:1 picture, a lens either widens the picture or squeezes its height. A widening lens (horizontal expansion) needs 1.33× on a 16:9 panel and 1.25× on a 17:9 one — the 4096-pixel-wide panels many home cinema projectors use. A squeezing lens (vertical compression) needs 0.75× and 0.80×. In the tool, a factor over 1 widens and one under 1 squeezes.

The two kinds place the projector differently. A widening lens makes the projector's own picture narrower before the lens spreads it, so the projector sits closer to the screen for the same picture; a squeezing lens keeps the picture's width, so the throw distance stays as it was without the lens. Makers of both kinds quote more light than letterboxing — commonly about a fifth more for widening designs and up to a third or more for squeezing ones.

Whichever you choose, check the lens's minimum throw distance, often around 1.4 to 1.6 times the screen's width: any closer and the picture's edges bend. Enter the lens's own factor, minimum throw and light transmission from its maker's spec sheet, and the tool works out the rest.

Why does a 4096-pixel projector need a different zoom on a scope screen?

A 16:9 signal is 3840 pixels wide. On a 4096-wide panel shown pixel for pixel, the extra columns stay dark, so the image the projector throws is wider than the picture. With a video processor scaling the picture to the whole panel width, the full panel's image is the screen's width — a slightly different zoom setting — and the light from those columns lands on the picture.

Will the projector beam hit people's heads?

It can, when the projector sits low or behind a raised row. The beam's lower edge runs from the lens to the bottom of the picture; anyone whose head reaches above that line casts a shadow. The calculator checks every seated head in the room — reclined rows included — and says which one is closest and by how much. Placed automatically without a room, the projector keeps the beam’s lower edge 12 in. above the heads where its lens shift allows — room for a tall viewer sitting up — and as high as it can where it does not.

What screen gain should I use?

The screen material's specification states its gain: 1.0 is a matte white that reflects evenly in every direction. Higher-gain materials return more light toward the seats in front of them and less to the sides; acoustically transparent fabrics are often below 1.0. Enter your material's figure for the brightness estimate.