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Browser Toolv1.6.4

Falcon Player

Free video player for XbotGo Falcon AI camera footage. Region zoom, marker navigation, photo gallery, A-B loop, view lock, clip recording, and full keyboard control — no install required.

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See It in Action

🎬 What is Falcon Player?

A free, browser-based video player purpose-built for XbotGo Falcon AI camera footage. Open your game recordings directly — no upload, no account, no install.

The Falcon camera captures wide-angle footage of the entire field. Falcon Player lets you zoom into any region of the frame in real time, so you can focus on specific plays, players, or areas of the field without re-encoding the video.

Your footage stays private

All processing happens locally in your browser. Your video files never leave your device.

Key Features

  • ✓Region zoom up to 8× with Ctrl+scroll or trackpad pinch
  • ✓Smooth mouse-driven pan while zoomed
  • ✓Highlight marker navigation (from .mark files)
  • ✓Orange tick marks on the timeline at each highlight
  • ✓Marker editing — add your own markers (goals, key plays, generic) directly in the browser; saved as a .mark.fp file alongside the video
  • ✓Per-type marker visibility — show or hide camera markers, home goals, and away goals independently via the timeline layers menu
  • ✓A-B loop — set a segment to repeat, or let marker navigation set it automatically
  • ✓Photo gallery — session photos shown on the timeline and viewable in a lightbox
  • ✓Sport detection — automatically identifies sport and configuration from recording metadata
  • ✓Gallery filter by sport when multiple sports are present
  • ✓View lock beta — stabilizes the zoomed view against camera auto-pan so you can follow a player while the camera tracks elsewhere
  • ✓Screenshot and clip recording — save plays directly from the browser
  • ✓Variable playback speed (0.25× slow-motion to 8× fast-forward)
  • ✓Full keyboard control for efficient film review
  • ✓Works with just the MP4 — metadata files optional
  • ✓No install, no account — open in any modern browser

📋 How to Use

What you need

Your Falcon MP4 file, and optionally the .mark, .vdata, and .cover files from the .data folder alongside the video.

  1. 1Launch the player using the button above
  2. 2Drop your footage — drag the video folder onto the player, or use Select Folder to browse. Works at any level: single recording, date folder, or SD card root
  3. 3Select your recording from the gallery if multiple recordings are found
  4. 4Zoom into a play — Ctrl+scroll or pinch to zoom into any region of the frame
  5. 5Navigate highlights — jump between marker timestamps with the marker buttons or keyboard
  6. 6Adjust the marker offset in Settings (⚙) to control how far before each marker you land
  7. 7Export clips or screenshots — save the current zoomed view as a JPEG, or record a video clip directly from the browser

🏆 For Coaches & Teams

The Falcon camera pans to follow the action, but the footage can still be too wide to clearly see specific plays. Falcon Player's region zoom lets you get closer to the action and isolate specific matchups, off-ball movement, or defensive positioning — frame by frame if needed.

The View Lock feature beta addresses a common frustration: when you zoom in and pan to follow a specific player, the camera's own auto-pan fights your view — causing choppiness when both motions oppose each other. View Lock reads the camera's pan telemetry from the recording's metadata and applies a real-time counter-offset, keeping your zoomed region stable relative to the field while the camera moves freely. Press V to activate. Requires the .track file; available on field sports.

Film Review Workflow

The camera operator presses a button during recording to mark a notable play. Markers are typically set 1–3 seconds after the event. Use the Marker Offset setting to automatically jump a few seconds before each marker so you see the full build-up.

Jump to any marker and the player can automatically set an A-B loop around that play — watch it repeatedly, adjust the loop boundaries, then record the clip to share with your team.

Supported File Types

  • .mp4 — the main video (required)
  • .mark — highlight timestamps for marker navigation (read-only, from camera)
  • .mark.fp — user-added markers created in Falcon Player (goals, key plays)
  • .cover — thumbnail shown in the gallery
  • .vdata — video metadata (fps, resolution, sport, firmware)
  • .track — camera telemetry, enables View Lock stabilization
  • .jpg — session photos, shown in the gallery and on the timeline

Compatible With

  • ✓Chrome, Edge, Firefox, Safari (Mac, Windows, Linux) — HEVC recordings from firmware 5.0.1 need HEVC support; see the FAQ
  • ✓Any XbotGo Falcon model
  • ✓Local files only — no internet connection required after opening

Frequently Asked Questions

Why won't my video play in the Falcon Player?

Almost always because of the codec the camera used, not the player.

XbotGo firmware 5.0.1 switched the Falcon from H.264 to HEVC (also called H.265) to make recordings smaller. H.264 plays in every browser on every computer. HEVC does not — it needs a decoder built into your computer's graphics chip, and browsers differ in whether they will use it.

The player detects this before playback starts. If your computer cannot decode the file, it tells you so, explains why for your specific browser, and shows you how to fix it — rather than leaving you with a black frame. Recordings from earlier firmware are H.264 and are unaffected.

Should I buy Microsoft's HEVC Video Extensions to fix playback?

Test with Chrome first. It is free, and it will tell you whether the paid codec can help you at all.

On Windows, Edge and Firefox decode HEVC through Windows Media Foundation, which needs HEVC Video Extensions from the Microsoft Store — about $1. But that codec only enables decoding on hardware that can already do it. Chromium-based browsers ship no software HEVC decoder on Windows at all, so if your graphics chip lacks an HEVC decode block, the purchase changes nothing.

Chrome on Windows talks to the same graphics chip directly and needs no extension. So: open the file in Chrome. If Chrome plays it, your hardware is capable and the Store codec will make Edge and Firefox work too. If Chrome cannot play it either, your hardware is the limit — do not buy the codec, convert the file instead.

Which browsers and computers play HEVC recordings?

Use Chrome. It is the right answer on every platform, and not only because of the codec — Safari cannot read the hidden .data folder that holds your tracking log, thumbnails and markers, and marker editing needs a Chromium browser. Safari decodes HEVC perfectly well, but you would lose most of what this player does.

Macs handle HEVC without anything extra, so Chrome on any reasonably modern Mac plays these recordings and keeps every feature.

On Windows it depends on the graphics chip. Chrome needs a GPU with a built-in HEVC decoder, which covers roughly four in five Windows machines in use: Intel integrated graphics from 2015 onward, NVIDIA GeForce GTX 900-series and newer, AMD Radeon RX 400-series and newer. Edge needs that same hardware plus a paid codec from the Microsoft Store, so it works on fewer machines in practice. Firefox on Windows follows the same path as Edge.

On Linux, HEVC decoding in browsers is generally unavailable regardless of hardware.

Every browser on every platform plays H.264, which is why converting is the reliable answer when hardware is the obstacle.

How do I convert a Falcon recording to H.264?

With FFmpeg, a free command-line tool. It is one command, and the player writes it out for you with your file's name already filled in — open the notice it shows and expand "Convert it to H.264 yourself".

If you use a package manager, installing is one line: "winget install Gyan.FFmpeg" in PowerShell on Windows, or "brew install ffmpeg" in Terminal on a Mac. You do not need one, though. FFmpeg is a single self-contained program, so you can download a ready-made build — gyan.dev for Windows, evermeet.cx for macOS, both linked from the official download page — drop the ffmpeg file straight into the folder holding your video, and run it from there. On a Mac you will have to right-click it and choose Open the first time, because it is not signed.

The command writes a second file beside the original, named the same but ending in .h264.mp4 — for example VID_20260914_172740_01_01.h264.mp4. Leave both files where they are. Nothing is renamed, moved or deleted, and your original recording is untouched.

Load the folder into the player again and it recognizes the two files as one recording, playing the H.264 copy automatically. Expect the conversion to take roughly as long as the game itself, or about a quarter of that on a Mac, which uses a hardware encoder. The picture is unchanged — this is a format change, not a quality reduction.

Will converting the video lose my markers, tracking data or score?

No. The converted copy inherits everything, because the player treats it as the same recording rather than a new one.

A video is paired with its tracking log, camera markers, score markers and thumbnail by file name — VID_20260914_172740_01_01.mp4 with the .track, .vdata, .mark and .cover files of the same name in the hidden .data folder beside it. The converted copy is named VID_20260914_172740_01_01.h264.mp4, and the player strips that .h264 when matching, so both files point at the same sidecars. Markers you add afterward are saved against the original name too, so they are there whichever one you are watching.

This is why the conversion command writes a second file rather than replacing the first. A command that renamed the output to something like output.mp4 would produce a video that plays but has no markers, no tracking overlay and no score — everything this player exists to show.

When both files are present the player opens the H.264 copy by default, since that is the one guaranteed to play. The Video Info panel shows which one is loaded and lets you switch to the original on a computer that can handle it.

Do clips I export from the player have the same playback problem?

No. Clip recording re-encodes to H.264 regardless of what the source recording used, so anything you export plays anywhere.

That makes the player itself a practical way to share a highlight with someone whose computer cannot open the original — record the clip on a machine that can play the footage, and the exported file will work on theirs.

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